A detailed look at implementing graphically demanding games in OpenGL with Java, using the JOGL library

Tuesday, December 16, 2008

Game development in Java using OpenGL

I've spent more time than I should have recently on a little project I'm calling JavaPop, a modern implementation of the classic Bullfrog game Populous. It's a casual, for-fun-not-profit project but none the less I've learned plenty of lessons along the way that I'd like to share.

So welcome. For now, you can keep up with JavaPop at http://code.google.com/p/javapop.

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