A detailed look at implementing graphically demanding games in OpenGL with Java, using the JOGL library

Tuesday, December 16, 2008

Getting started - what you'll need

You will need:
  • An idea for your game
  • A development environment
  • Hours and hours of free, quiet time
  • Some programming experience (but don't sweat it too much, doing and learning is a reinforcing cycle)
Optional (but really, really useful!)
I'll take these one at a time, and link the posts together as they're written.

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